I developed my second model based on my section drawing of childhood and dynamic (see previous post). However, I found that I wasn't in love with it. My first problem was that it was too literal. Identifying one problem opened the flood gate. Some other problems that I identified were:
- I was unable to transpose the idea that I captured in my section of the floating tree into my sketchup model.
- I found the gallery space below the ground to feel restrictive and too linear.
- The flow between the three spaces that was conveyed in my section drawing did not work in the 3D model.
Ultimately, I decided that I could not develop this model any further and that I would look at redeveloping my first model, frustrating and dynamic.
Below is a series of images, demonstrating the development process for model 2.
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This is an image on the dynamic staircase, which is probably the most successful element of the design.
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This image details that process I went though in determining which textures I would apply to the floundering model.
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This is the ultra-mod glass tree house, which was a little to literal for my taste.
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This image encapsulates how cramped the rather large gallery space felt.
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